![]() Your group would profit from you having ways to deal with more than one enemy at a time, and since damage AoE's are out because of character theme, I would strongly suggest that you pick one of the spells above (hypnotic pattern or careful fear). IMO fear can fit well a less violent theme too ( ''don't waste your lives, flee before it's too late'', or sth like that a compassionate sincere voice can still inflict fear if it's laying down an ugly truth to the enemies). This is because fear will get a lot of value out of the opportunity attacks, and you would need to cast it carefully to avoid friendly fire on the paladin and the summons. Now, if the druid plans on using conjure spells often (which would be a good idea since the party is a bit light in the melee department), I would pick fear and the careful metamagic instead of hypnotic pattern. The fact that your paladin friend went with oath of devotion means that you could probably pick it without having to invest in the careful metamagic (because the devotion's level 7 aura makes your paladin and nearby allies immune to charm, and hypnotic pattern is essentially a charm spell combined with the fact that your group is not melee heavy). Hypnotic pattern both suits your less violent theme and is a great spell at the same time. And even then The Sorcery Points are probably better spent for Twinning I agree that Quicken is only good if he has a spectacular cantrip. Mage armor says "base AC becomes 13 + its Dexterity modifier." Where do you get "+3" from that? Spells suggestion, hypnotic pattern, haste, eventually greater invisibility and or banishmentSpiritual Weapon is out, since it's a deadly weapon. Even without heighten spell hypnotic pattern is a fairly solid 3rd level spell. Some would argue it works with spells like hypnotic pattern on all targets, check with your DM if the answer is yes. Heighten Spell can give a single creature disadvantage on the save, suggestion, banishment both can remove a foe from combat making the fight easier. If you were a Sorceradin.(sorcerer paladin multiclass) it'd be fine, quicken a hold person then full attack. Quicken isn't that good, you can only cast one spell on your turn unless one of the spells is a cantrip. +3 to ac constantly is better then +5 for a round on the fly. To begin with spiritual weapon(lvl2) is a solid choice, its a bonus action to cast and is free damage, also unless you're getting armor from somewhere else, take mage armor before shield.
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